400 point teams Each Team must include Captain America or Iron Man. Captain America and Iron Man are Arch Enemies. No version of Mr. Fantastic(Reed Richards) or Hank Pym ( Yellowjacket, Ant-Man, or Giant Man) may be on a team with Captain America. No version of Falcon or Power Man may be on a team with Iron Man. Figures may be captured using modified capture rules.If Captain America or Iron man is removed from the game by capture, the Captor gains 200 additional VPs and the game ends
When capturing a flier or Giant the Captor gains EARTHBOUND.
friendly characters can make an rescue attack for 0 damage against the opposing character to free the hostage. The freed character cannot take an action this turn except free actions.
A Captive may take a Power Action to attempt to break free; on a roll of 5-6 on 1d6 the Captive is freed and may move one space. If Capt. America or Iron Man capture each other and return them back to the their starting area you get triple points.
Players must bring One build of each team
the player that chooses map Chooses which team team they want to play (Pro-Reg or Anti-Reg) and the other player must play the other team.
Labels: Avengers, Marvel, Marvel Heroclix, Scenario, Special Rules